![]() ![]() The media session then delegates theseĬommands to the app that applies them to the media player for which it is Instructing "pause" to Google Assistant). These sources can be physical buttons (such as the playīutton on a headset or TV remote control) or indirect commands (such as ![]() ![]() Integrating with the media session allowsĪn app to advertise media playback externally and to receive playback commandsįrom external sources. By informing Android that media is playing in an app, playbackĬontrols can be delegated to the app. dex BytecodeĢ.6.9 Software Versioning Using Local or Remote RepositoriesĢ.6.9.2 Integrating with GitHub or BitbucketĢ.7.4 Native Libraries and Android RuntimeĬhapter 3: Your First Android Applicationģ.2.4.1 Activity Constructors and Methodsģ.2.8 Opening Android Project in Android Studioģ.3.2.1 Adding an EditText Field to the Layout Fileģ.3.2.3 Adding Components to the Layout Fileģ.3.7.1 Intent-Filter and Launcher Screenģ.3.9 Receiving Messages/Data from an Activityģ.3.10 Responding to the Messages from an Activityģ.5.1 Create a Resource File for Second Languageģ.5.2 Create Resource Entries for Languages SupportedĬhapter 4: Debugging and Testing Using Junit, Espresso, and Mockito FrameworksĤ.2.3 Inspecting and Modifying Variable ValuesĬhapter 5: Activity Lifecycle and Passing Objects Between Screens Using Parcelable Interfaceĥ.2.5.2 Bundle Object and Activity Statesĥ.3.3 Stopping and Restarting an Activityĥ.4.2 Callback Methods for the MainActivityĥ.4.3 Callback Methods for the DisplayMessageActivityĥ.5 Creating and Using Parcelable Objectsĥ.5.1 Passing User-Defined Objects Between Activitiesĥ.5.3.1 Implement the Parcelable Interfaceĥ.5.3.2 Declaring the Parcelable.Creator Interface Fieldĥ.5.3.3 Implementing the describeContents Methodĥ.5.3.4 Implementing the writeToParcel Methodĥ.5.3.5 CREATOR Interface Constructs a Parcelable Objectĥ.5.3.6 Passing a Parcelable Object to Second Activityĥ.5.3.7 Receiving a Parcelable Object from an Activityĥ.5.3.8 Logging Callback Method InvocationĬhapter 6: User Interface Essential Classes, Layouts, Styles, Themes, and DimensionsĦ.Media sessions provide a universal way of interacting with an audio or video All the apps in the book are native Android apps and do not need to use or include third-party technologies to run.Īdditional Resources for Users and Instructorsġ.3 Object-Oriented Programming Concepts in Javaġ.3.13.2 A Generic Version of the Material Classġ.3.14.1 Calling and Instantiating a Generic Typeġ.3.18.5 Example of Serializing an Objectġ.3.18.6 Example of Deserializing an ObjectĢ.2.7 Model View Controller and App DevelopmentĢ.3 Download and Install Android Studio and Android SDKĢ.5.2 Running the Android App in Android StudioĢ.6 Compiling, Building, and Packaging TechnologiesĢ.6.1.3 Turning. It is written for students and programmers who have no prior Android programming knowledge as well as those who already have some Android programming skills and are excited to study more advanced concepts or acquire a deeper knowledge and understanding of Android programming. It uses code samples and exercises extensively to explain and clarify Android coding and concepts. The book is intended for introductory or advanced Android courses to be taught in one or two semesters at universities and colleges. The topics covered include activities and transitions between activities, Android user interfaces and widgets, activity layouts, Android debugging and testing, fragments, shared preferences, SQLite and firebase databases, XML and JSON processing, the content provider, services, message broadcasting, async task and threading, the media player, sensors, Android Google maps, etc. It follows Java and Object-Oriented (OO) programmers’ experiences and expectations and thus enables them to easily map Android concepts to familiar ones.Įach chapter of the book is dedicated to one or more Android development topics and has one or more illustrating apps. This textbook is about learning Android and developing native apps using the Java programming language.
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